It's time to talk mafia.
Not the silly men in hats playing with horses and hacksaws mafia, the discussion game mafia. It's one of those useful little things you pick up from hanging around a lot of Christians, however the game involves the fair bit of deception betrayal and murder, plus a version involving shots. It was invented by some Russian psychologist chap and is generally played in some kind of youth club environment.
The problem is you really need at least seven people to play and at least half an hour free- plus nobody has ever heard of the game. However, done right it's a lot of fun, trust me.
So in case you don't know what it is, here's the lowdown:
Like I said at least 7 people, maybe 5 with special rules but 11 to 13 would be the ideal number. Someone who knows the game well and is good at telling a story is the narrator. The group sit in a circle, the narrator usually describes them as being citizens of a small town under serious threat by mafia -how far the roleplaying goes is up to you. The narrator starts by given the players a card each- these could be pieces of paper, playing cards or specially designed cards, whatever. The card either represents a 'villager', 'mafia', 'doctor', or 'detective'. I'll explain them in a bit.
You look at your card and do not show anybody.
The rounds are split into (fake) day and night. At 'night' the narrator tells everybody to close their eyes and one at a time gives the people with special cards (non-villager cards) instructions.
The mafia (or killers, cultists or werewolves) would be asked to open their eyes together and silently decide amongst themselves who to kill, once decided they silently tell the narrator their decision and close their eyes.
The doctor (or paramedic or guardian angel)would be asked to open his/her eyes and point at somebody they believe might be a likely target for the mafia, then to close his/her eyes. If that was the person chosen by the mafia then that person survives.
The detective (or investigator or psychic)would be asked to point at somebody they suspect of being the mafia, and the narrator would silently say whether or not that person is in fact a mafia.
The narrator announces that everybody wakes, and if somebody was killed he would announce a mysterious death (often detailed in a particularly gruesome and funny way). The 'day' part of the round then consists of the players determining who were the killers. This would usually be settled with a vote. The voted suspects have a little moment to defend themselves and a decision is made on which one would be lynched/killed. In some versions the lynched player can then reveal his card but in almost every version anyone dead (either murdered or lynched) can not converse about who the killers might be throughout the rest of the game. The purpose of the killers is to blend in with the other characters and not reveal their disposition, while all the while defending each other from lynching (although a bit of back-stabbing might be necessary in desperate situations). The game can end by all mafia being killed or by the mafia succeeding in killing off everybody else (the civilians).
During the day the detective can announce that he or she is the detective and help the voting process by saying who they have found out is innocent or guilty.
Yet as cards cannot be revealed this could always just be a mafia manipulating the game to his advantage, claiming mafia are innocent and innocents are mafia. A trusted detective is usually chosen to be saved by the doctor (obviously, mafia don't like detectives).
If you're a doctor, it's best to shut up about it as you're stopping the mafia do their job and they would be likely to kill you if they know who you are. In some games though, doctor's are allowed to save themselves. Admition to being the doctor is most common when that person is being lynched, whether that person is actually the doctor, or a lying mafioso is, however, is up to the citizens.
This all becomes incredibly simple once you start actually playing the game. Trust me. Good for parties or gettogethers, or camping.
An experienced group might find themselves experimenting with new roles, I'm not sure how interested you'd be in this but here goes:
A 'Romeo' card might be given to a civilian and a 'Juliet' card to a mafioso. These two will know each others identities and try to defend each other- as whichever one dies, so does the other.
A 'Vigilante' is a civilian with the power to kill who he suspects to be the mafia during the night. He gets his own little phase.
A 'Medium' can interrogate dead characters.
There could also be a 'Traitor' -a civilian who wins with the mafia or a 'rat' -a mafioso that is secretly on the civilian's side.
The 'Godfather' is a mafioso with some special privelage- other than being the deciding voice of who to kill, he might be given an extra round to kill, appear to a detective as a civilian or be given the oportunity to recruit a civilian to become part of the mafia. Alternatively there's a psychiatrist character who can turn a mafioso good.
There's loads of these things, I've even come across 'thief', 'baker' 'lawyer', 'judge', 'village drunk', 'serial killer', 'prostitute','Rambo' and 'village bicycle'.
It's suprising how big this thing is considering nobody's heard of it.
Stay Alive
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